Hellish Rebuke and/or warcaster important for more spell attacks best to get with Rakdos Cultist background if allowed, otherwise from race Tiefling/Tiefling (Asmodeus) or last resort magic initiate feat. Go into the middle of the fray and deal damage to everything within 10ft of you. Pyromancer Sorc with Aasimar (scourge) or Tiefling- Very GLASS cannony. Dragon Born for resistance to lightning or Variant human make sense. L5 Tempest Cleric - Peaks when Call lighting and Spirit Guardians come online and you can maybe get plate mail around then, Very robust options, high AC, War caster and/or resilient con feats make sense as you want to keep call lightning/SG up. War caster makes sense particularly if going the Aasimar (scourge) route and more cantrip AoO at level 8 is good. L2-9 Light Cleric - Aasimar (scourge) or Tiefling are attractive race options, doesn't do anything exceptional well besides the L2 channel AOE blast at low levels, does a lot of things well though, resilient and strong all-round particularly at lower levels. L2 Zeal/Tempest Cleric + L6 Dragon Sorc- Most damage, channel divinity fireball and lighting bolt, extra damage from Dragon Sorc, Green-Flame Blade effective, friendly fire problem even with sculpt spells particularly with fireball (maybe allies can get shield master feat or same effect from other feature), add in FoP and/or elemental adept feats, FoP not as attractive with empower spell To continue beyond level: 1 more cerlic for channel extra divinity, 2 levels fighter for action surge, maybe want 5 Wiz for arcane recovery if using action surge. L5-6 Zeal cleric + L2 Evocation Wiz- Lots of fireballs and sculpt spells around allies, channel divinity to deal almost double damage on each cast, add in FoP and/or elemental adept feats. None stand out for damage besides combing SteelWind Strike with Spirit Shroud.Ĭlass dips that make sense are: L2 Tempest or Zeal cleric, L2 Evocation Wiz, L6 Dragon Sorc, L6 Pyro Sorc, L2 fighter Decent cold damage, can avoid most friendly fire and target lots of enemies, can be good battlefield controlĪfter 元 spells you don’t get much increase in damage level, the best after 元 imo are: Hallow (situationally), Steel Wind Strike, Synaptic Static, Chain lightning, and Wall of ice.
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